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Hello Friends!

General Update:

It’s been a long time since we’ve updated you on Conqueror: the Empire Rises. Over the past few months, we were busy launching 2 new projects coming to Kickstarter soon:

  1. - a fun 1v1 wrestling card and dice game including playable characters like Randy Savage, Kurt Angle, and The British Bulldog.

  2. - Our tableau building, euro/strategy game for 3-5 players that has already sold 1,000 copies in presales here in the UAE.

Conqueror Updates:

We will be positing two blogs this month:

  1. This blog will cover Rome’s Elite Unit

  2. Our next blog will reveal the special abilities of each faction that makes each faction even more unique.

Rome Elite Units: The Legionaries

They are perhaps the most competent and feared elite unit of the ancient world. Well recruited, well equipped, and well trained, few units could match the bravery, skills and experience that the legionaries brought to the battlefield. They served the backbone of the army and were responsible for Rome’s dominance in the ancient world.

Abilities and tactics:

A Legionnaire can be purchased for 3 gold units and has a strength of +2 in battle. Additionally, the legionaries gain +1 strength when attacking a fort.

Given their special ability, legionaries are perfect for launching attacks against fortified positions. This makes them ideal to lead roman armies in their attacks against other empires and barbarians alike.

They can also be recruited early in the game and used to conqueror the Alpes quickly. This may allow Rome to conqueror Europe and its vast resources before other players have a chance to properly react.

Next up: faction special abilities

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After dominating the battlefield for hundreds of years, war chariots were eventually displaced by cavalry units that were considered to be more mobile and agile. Yet Egypt’s War Chariots are still Elite units that can turn the momentum of any battle. Their reinforced armor and weaponized chariots gives them an edge in close combat while their archers can hit enemy units from a distance. More importantly, chariots can be extremely effective against infantry units as they maul them down and break their lines.

In the Conqueror: The Empire Rises, Chariots can be recruited for 3 gold and provide +2 strength in battle. More importantly, they gain a +1 strength when engaged against infantry units.

Due to their effectiveness against infantry units, Chariots are best deployed against armies containing infantry units. Alternatively, they can be deployed against lightly guarded enemy territories (often with 1 infantry unit) to derive the enemy of their food supply or small forts. Finally, the chariots can be recruited early in the game to allow Egypt to take control of the strategically important territories of Asia Minor, Palestina and Syria before the Greeks and Persians do so respectively.

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It was a sight to behold; a sight that would make men tremble. The wild beasts of Africa, towering over the battlefield, almost blocking the sun, rampaged towards the roman infantry and cavalry units that lay in front of them. Romans fled, others were trampled, and some fell to the arrows of the archers perched on top of the beasts known as warrior elephants. There was nothing that could stand toe to toe with them as they wreaked havoc among enemy lines, allowing the Carthagians to take advantage of the disorganized Romans and catch them unprepared.

In Conqueror: The Empire Rises, the legendary Carthagian War Elephants will make their way into the battlefield, providing Carthage with the most powerful unit of the game. With a land strength of +4 and a cost of 4 gold only, these units are bound to even the odds against Carthage’s powerful enemies. In terms of strategies, it may be best to concentrate them on campaigns that are targeting defensive strongholds or capitals so they may negate the defender’s advantage. Just ensure your Warrior Elephant is not caught in battle at sea for they are weaker there (+2 strength) and can be destroyed before they reach enemy shores

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